
If you need a good comparison for how upgraded your arsenal is, you can put it in the same league as what Mario experienced in Super Mario 64 when he made the transition to his first 3D game.Īside from the litany of new moves, Sackboy provides a few opportunities to get and use some fun new tools.

For defense, you have a double-jump and the ability to grab objects to get yourself out of harm's way, but you also have a dodge-roll and a jump that gets boosted when you perform a slap first. You have a punch combo at your disposal and a spinning lariat that would make Zangief smile. You can still jump on enemies, but you can perform a stomp with your face instead of your feet. There are multiple pathways that tempt you with more orbs, and while some of the early puzzles have you bringing up platforms or pulling strings to make more orbs appear, some orbs can hide behind some real brainteasers.Ĭombat has always been part of the series, and it's greatly expanded in Sackboy.

Orbs of all types become important as currency to buy new outfits, and they are also keys to access new levels and worlds. For the most part, the game focuses on collecting and solving puzzles to get even more stuff. The core gameplay is still a platformer, but unlike the previous numbered games before it, Sackboy trades 2D side-scrolling for a more open 3D setting. Thanks to some luck and ingenuity, Sackboy escapes and must find a way to save his people and stop Vex's plot. That peace is broken when a giant evil being named Vex forces the sack people to build his Topsy Turver machine, which spreads his evil and introduces nightmares. The story takes place in Craftworld, home of the sack people that are well versed in creating joy for all those in the world of imagination and beyond. Two years later, as part of Sony's push toward the PC, the game has made its way to the PC in fine form.

For the debut of the PS5, Sony went with a spin-off rather than a full-blown sequel, and under Sumo Digital's guidance, Sackboy: A Big Adventure received much praise. For those who didn't want to create stuff, the platforming gave the game some appeal, as the mechanics were solid and the presentation was a stunning example of what the PS3 could do in the right hands. The ability to make full-blown games garnered plenty of attention, and the chance to put stickers and other things in the main campaign was a very novel idea, even nowadays. For some, the creativity was the main attraction.

The PS3 era introduced players to LittleBigPlanet.
